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Touch Screen for Education

This is a touch screen designed specifically for teaching and learning. The screen is extremely large so that students can see it clearly. It can be placed at the front of the classroom for teachers to teach multimedia. The main area of operation is concentrated at the bottom, ensuring that both teachers and students can operate it. Videos can be played, presentations can be given, widgets can be customized and notes and drawings can be made directly on the screen.

Team members

BenQ Lifestyle Design Center UX Team

Project

BenQ Inc.

Device

Android, Touch Screen

Team

Working as a UI Designer in this project

Project Manager

UX Researcher

UI Planner

UI Designer

  • Design wireframes and user interface

  • Graphic Design

  • Remain Design system

Software R&D

Hardware R&D

Goal

Designing touch interfaces for interactive screens for smart education


Designing a large interactive screen for teachers to use in the classroom during lessons

Background

After the User Experience (UX) team visited international schools and interviewed teachers and students, we identified the following needs.


Easy to write

Teachers have a habit of writing their lessons by hand and using digital content (such as videos or presentations) to interact with students in class.


Remote control

Teachers sometimes walk to the back of the classroom to interact with students during lessons, so they need to be able to remotely control content.

Touch-based interaction

 

Teachers or students can interact through digital content by touching the screen directly.

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Participants

Teachers, Students

Concept Design

I took part in workshops run by the User Experience team, brainstorming solutions for the company. I also helped with the concept design. I used AfterEffect to create animations to simulate the interactive situation.

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Touch Pen for Hand-Writing

 

 The whiteboard pen can be used for physical writing, but can also be used as a stylus with the addition of a sensor, which can be used to manipulate the projected image. This allows teachers to write without having to change their writing habits.

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Interoperability between large and small screens

the laptops are connected to the company's network so that large and small screens can be synchronized and teachers can interact with each other in both directions.

Design Challenge

Redesigning the screen for human comfort


When we dropped the old User Interface screen onto the big screen, it was obvious that the average user would not be able to reach it. The old buttons are specifically designed for use with the remote control, which is designed for ease of viewing. The upper buttons are not accessible to the average user standing in front of the screen. I had to adapt the screen to the average height of the local population and place the buttons within the comfortable range of the screen.


Touch and remote display


Because the screen can be operated by both touch and remote control. So as a User Interface designer, I had to design two User Interface effects to match the user's actions.


Maintaining brand consistency


Because the buttons and windows had to be scaled, I modified the dimensions of most of the components and communicated with the designers who maintain the brand design system to ensure visual consistency

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Redesign

In my redesign

We used the average height of Chinese people to create a comfort zone for touch. I redesigned the layout to make sure the buttons were in the comfort zone. And design two effects: touch and remote control display effect.

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Impact

Improving the interactive experience of the touch screen

 

The user can more easily interact with the large screen and easily reach the digital content he needs.

What I Learned

Design for more interaction

 

I designed the large screen and the touch screen and remote control design this time. This gave me a better understanding of the differences. I also learned how to make more flexible designs.


Communication with the team across the sea

 

The design for this project involved the Shanghai team and the Taiwan team. As the teams were in different cities, I decided to use a high-quality visual prototype design to synchronize the visuals as soon as the teams saw them, in order to reduce communication costs and present the results.

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