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BenQ Smart Projection

This is a home consumer smart projector for the Chinese market. The welcome interface has been redesigned in a young, flat illustration style to match the target group of petite earners, and the keystone correction, network settings, and remote control interface have been redesigned to fit the logic of remote control operation.

Team members

BenQ Lifestyle Design Center UX Team

Project

BenQ Inc.

Device

Android, Projector

Team

Working as a UI Designer in this project

Project Manager

UX Researcher

UI Planner

UI Designer

  • Design wireframes and user interface

  • Graphic Design

  • Remain Design system

Software R&D

Hardware R&D

Goal

My goal was to design an interface with a visual style that would suit the preferences of small families in the local market. At the same time, the interface had to represent the BenQ brand image.

For this product and model, I will design the Setup Wizard and the Quick Focus page.

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Challenge

1. The visual design needs to fit the large screen size perfectly and be accurate at different scales.

2. Because the projector has a lid button, there is sometimes a conflict between the operation of the remote control and the logic of the button.

3. All designs must be tested live in both hardware and software. Unlike Lo-fi prototyping, the final design had to be installed and adjusted after development.

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Work Process

The User Research team first conducted market research to understand market demand.

 

This is usually done by distributing a questionnaire in the local area, from which the target group is identified and face-to-face interviews are conducted.

 

After the interview, the industrial designer is asked to design the exterior, the UIUX designer discusses the requirements with the PM, the interface is designed, a prototype is produced for iterative testing and the product is delivered to the development (RD) team for interface development.

 

Once the hardware and software development is complete, testers are recruited and given to the testers for a week to give feedback on the product, which is then modified by the design team and finally launched in mass production.

Button Design
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Phase 1

Before designing the button, I consulted a study on the comfort of the touch range and defined the size of the button.


Phase 2

To design the buttons for the 'Bluetooth speaker' and 'night light mode', I designed four button patterns and used the iPad and prototype interactive tool to allow 12 design professionals to select the most suitable pattern.


Phase 3

We sent the pattern to the manufacturer for sampling and got a sample to check the desired texture and translucency of the buttons and to fix the details.

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Prototyping and Testing

Phase 1

We used a cardboard box with an iPad and a prototype interactive tool to create a prototype of Lo-fi for internal staff to test and record the interaction points.


Phase 2

We have a prototype built by the factory and a projector is used to show the finished design so that we can actually check how the design looks when projected.


The Final Stage

We send prototypes to young consumers before they go into production and ask them to use them for a fortnight, interviewing them afterward to make final adjustments.

Final Design
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What I Learned

1. Product design

As a designer working for a consumer branding company, I learned how to design products and experience the full product lifecycle implications.


2. Collaboration with other designers

In BenQ's Design Center, I learned how to work with multiple designers at the same time, including researchers, IDs, visual designers, and development teams.

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